Anno 2070 Production Chains

Anno 2070 Production Chains Average ratng: 4,0/5 2635 reviews

Key Features. Be the architect of the future. Face the current world challenges to positively shape the world of tomorrow. Define the look and economy of our world by choosing between 2 factions: Industrial power or renewable energy. A dynamic world will react to your actions. Discover climate changes and their impact. The nature of your island will respond to the pollution of the environment.

Build your future and take care of the consequences. Dive underwater to discover new resources and the hidden world. The Techs, the third faction that strives for knowledge and development will complete the Ecos and Tycoons. The Techs implement the underwater feature and even more dimensions by being the key to the airport. Windows - MinimumOS: Windows XP, Vista or 7Processor: Intel Core 2 Duo E6600 2.4GHz / AMD Athlon 64 X2 Dual Core 5200Memory: 4 GB RAMHard Drive: 9 GB available spaceGraphics: 512MB Nvidia GeForce 7900 GTX / ATI Radeon HD 4670© 2011 Ubisoft Entertainment. All Rights Reserved.

Anno 2070, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Produced by Blue Byte. Blue Byte and the Blue Byte logo are trademarks of Red Storm Entertainment in the US and/or other countries. Red Storm Entertainment Inc. Is a Ubisoft Entertainment company. Key Features.

Be the architect of the future. Face the current world challenges to positively shape the world of tomorrow.

Define the look and economy of our world by choosing between 2 factions: Industrial power or renewable energy. A dynamic world will react to your actions. Discover climate changes and their impact. The nature of your island will respond to the pollution of the environment. Build your future and take care of the consequences. Dive underwater to discover new resources and the hidden world.

Anno 1800's production chains are crucial, but there's more you need to know. The backbone of any Anno 1800 city its production chains. Most buildings you construct will form part of a chain that inputs raw materials and outputs an item that your city’s populace needs.

Production

The Techs, the third faction that strives for knowledge and development will complete the Ecos and Tycoons. The Techs implement the underwater feature and even more dimensions by being the key to the airport. Windows - MinimumOS: Windows XP, Vista or 7Processor: Intel Core 2 Duo E6600 2.4GHz / AMD Athlon 64 X2 Dual Core 5200Memory: 4 GB RAMHard Drive: 9 GB available spaceGraphics: 512MB Nvidia GeForce 7900 GTX / ATI Radeon HD 4670© 2011 Ubisoft Entertainment. All Rights Reserved. Anno 2070, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Produced by Blue Byte. Blue Byte and the Blue Byte logo are trademarks of Red Storm Entertainment in the US and/or other countries.

Red Storm Entertainment Inc. Big barn world games 2017. Is a Ubisoft Entertainment company.

Anno 2070 Deep Ocean - Supply & demand calculator v1.0This site has been online and maintained for many years. If you would like to appreciate this work feel free toHOW TO- Introduce the number of houses in your city, select the max inhabitants level (worker, employee, etc.) and choose if you have activated the option to increase the inhabitants per house and press 'Calculate workers!' .- Also, you can directly introuce the number of inhabitants you have in your city, ignoring the classes and the +12% living space option.- There is an option in one senate votation to increase the improvement from Engineers to Executives in +5%, so if you build your city in that interval maybe you'd like to use the 'Senate bonus' option, instead of putting manually the number of inhabitants you have. Anyway, if the calculations are different from your real city, introduce manually the data because with all this options the discrepancies can't calculate.- Introduce in the next list the productivity% you have in each case and press 'Calculate!' To see how many of each factories you'll need. You can also use the 'Change all by' option, this will increase or decrease all% in each class, useful if you have productivity boosters in your ark.- In the productivity section, you will find some materials 'duplicated' and with a grey backgroud.

This represents the differents sources for a material, for example: in Eco's you hace two type of chips, one represents the classic Chip Factory and the other the Tech Electronics Recycler; or if you look at Tycoon Gold Refinery you will see the Gold Metal Converter too, in case you have a metal converter instead a normal mine. Residences & Inhabitans.