There are two types of zombies in our shared fictional universe. Fast (think George A Romero’s Dawn of the Dead) and slow (more Zack Snyder’s Dawn of the Dead remake). With that there comes two very different types of zombie games. Fast zombies call for fast-paced action, constantly infused with a never-ending sense of panic and dread. There isn’t much time for thinking when you’re fighting or running for your life. Slow zombies are no less terrifying, but they do allow you to think more strategically and attack more accurately. Dead Age, a zombie-themed survivalist RPG from Silent Dreams and Headup Games that has just landed on mobile after considerable desktop success, blurs the line between both types of games.
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Dead Age offers zombie fans a strong story that leans more The Walking Dead than Night of the Living Dead. You can’t just bank on trekking through a single night and making it to a safe zone where you’ll never have to worry about the undead. This is a long slog, a new normal for your life in post-apocalyptic America, with all the complications that entails.
If you’re someone who needs their zombie games loaded with action or even fast paced, Dead Age is not for you. As with its earlier desktop version, the emphasis on storytelling and turn-based RPG style combat makes this one of the slowest-paced zombie games on the market.
Combine that with the inability to save mid-day and serious consequences for ending the day early (people, including yourself, could very well die due to lack of rations), unless patience is your virtue and you have a couple of hours to kill this might not be the right outlet for your love of zombies.
However, if you do have the time to invest and you’re someone who enjoys thinking, planning and games that ask serious moral questions, you’ll likely have a great time with Dead Age. From deciding who to send out hunting, which visitors to the camp to barter with and which missions to play through or ignore, you have a ton of control over your fate here.
The decisions you make each step of the way have consequences that reverberate through the rest of the game, so bear in mind that with great power there must also come great responsibility. Can you date your campmate’s wife? You’re capable of it. Should you? That’s a different matter all together.
One of the strongest features of Dead Age, which walks you carefully through both the fighting (combat) and strategy (item selection and deployment, crafting, jobs, etc.) sides of the game. This means that you’re not taking control of the driving wheel that’s your life and camp without knowing the basic lay of the land. For those who are new to RPGs, this is really reassuring and will likely win over some folks who came just for the zombies.
It also shines in its graphics. While the characters in fight mode don’t offer anything to write home about, the surrounding scenery manages to be both rich and frequently warm, a nice surprise in a zombie game. Best of all, the still comic-book like images used to accompany the game are absolutely stunning.
The graphics might not be enough to win over those frustrated with pacing or the lack of nuance in the fight mechanics (ex. it seems like you don’t even need to take out the head to defeat a zombie, something that’ll likely send genre purists into a hot range). It does, however, show that the developers genuinely care about the quality of their product.
Dead Age isn’t for everyone. But rather than that being a flaw, it shows that the developers understand their place within the game landscape. There’s a need for the big games with universal appeal that everyone can talk about around the water cooler or with their friends on Facebook. There’s also a need for niche games that appeal to smaller but more dedicated audiences. If you fall into its niche, there’s a good chance this game will be a captivating experience.
This includes internet protocol (IP)addresses, browser type, internet service provider (ISP), referring/exit pages, platform type,date/timestamp, and number of clicks to analyze trends, administer the site, track user’smovement in the aggregate, and gather broad demographic information for aggregate use. Before you take on the zombie apocalypse in, prepare yourself with these tips and tricks. Saber Interactive's zombie apocalypse co-op shooter, World War Z, is finally out in the wild, and players are having a blast with the game's non-stop barrage of high-octane action and class-based co-op multiplayer.World War Z isn't a cakewalk, and even the most hardened players might have hard time trying to survive the endless waves of zombies hungry for the taste of fresh flesh. Especially on harder difficulties, it's easy to get overrun by the horde.
A four-person squad may seem like an unstoppable force, but the tough zombies will exploit any weakness in their quest for yummy brains. Start On Easy: There are five difficulty levels in World War Z. The natural instinct might be to start on Normal or Hard, but it's better to start on Easy.
For an initial playthrough, it's best to just enjoy the light storytelling and get a feel for the levels and which weapons work best for you. It sounds obvious, but it's best to learn how to play before trying to conquer Insane difficulty.
Bring Friends: World War Z is an online multiplayer co-op game. Like Diablo, Borderlands, Destiny, Army of Two, or, honestly, any co-op game, it's best played with friends. Trying to conquer levels on Hard difficulty or above can be blisteringly difficult without proper communication, and that's best handled with friends. Stay In Formation: Most levels in World War Z feature numerous encounters where the team is placed in a wide open area and tasked with defending a position from an onslaught of hundreds of zombies. In the very first level, the concept is introduced via the battle at the mall atrium, in which the team must set up defenses and hold the line against a swarm of zeke who are trying to climb a fence and enter the mall. Communication is key; if a well-armed team delegates responsibility over each portion of the fence, the situation can be resolved with only a minimum number of zombies making it into the mall. The mandate theory of elections. Stick Together: In addition to the arena-style horde fights, World War Z also features more traditional corridor shooting.
It's tempting to race through these areas and reach the next objective, but that's an easy way to get killed. Creeper and Bull zombies can overpower an unaware player and incapacitate them until they're rescued by another player, meaning 'lone wolf' players are better served running with the pack, so to speak. Seriously, Stick Together: Several objectives, including the final leg of the first level in New York, involve scouring a large area for items and returning them to a central point. It may seem tempting to split up and cover more ground, but that path can quickly lead to a TPK (total party kill).
Zombies don't have to divide and conquer when players willingly split up and offer themselves up to be eaten by the horde. At the very least, split up into pairs, so one player can always cover the other's back. Still, on any difficulty harder than Normal, stick together at all costs. Stay Stealthy: Many areas can be conquered without arousing the attention of the whole horde of zombies.
Sticking with silenced weapons like the initial pistols and melee strikes can allow like-minded teams to clear even large rooms without taking a single point of damage. Many level 4 or 5 weapons also feature silencers, including the Combat Shotgun and Sporting Combine (two of our personal favorites). Choose Your Weapon: Save for exceptions like the Heavy Weapons class and certainone-offs like the Revolver and Double Barrel Shotgun (not to be confused with the Compact Shotgun), nearly every weapon in the game earns XP with use and can level up, to a maximum of Level 5. Once you find a gun you like, try to stick with it and it can become more powerful after investing some Credits. That being said.
Spend Credits Wisely: Whether it's purchasing class-specific upgrades, upgrading weapons, or even upgrading multiplayer classes, everything in World War Z costs credits. While it can be tempting to upgrade everything, there's just not enough credits to go around. It's better to pick and choose. Especially in the early game, where you'll be playing on the easier difficulties, it's not worth buying every single upgrade; instead, purchase the Level two versions, which cost 150 credits, and then wait for the Level 5 version, which costs 1000. Beating levels on higher difficulties awards more credits, so the more you play, the more powerful you get, the more credits you earn. The progression curve is surprisingly natural in this respect.
Zak Wojnar is a writer from New York City. He's covered everything from video games and movies to maple syrup and deli business.
Thanks to Screen Rant, he's discovered his newest passion, interviewing artists. He takes great joy in letting film and gaming legends tell their own story and share their passion for their art.Zak's first memory is going with his dad to Tower Records and buying the VHS boxed set of the original Star Wars trilogy.
Over the next decade or so, those tapes would be completely worn out through overuse. When he's not preparing for the next big interview, he can usually be found sitting too close to the TV, either re-watching Miami Vice or The X-Files, or getting lost in a video game.Zak has bylines at Game Informer, Muscle & Fitness, PopCultureGalaxy, Men's Fitness, Cheese Connoisseur, and Deli Business (see, that wasn't a joke before!), among others.Follow and engage with him on Twitter @ZakWojnar.