Locoroco 2 Bon

Locoroco 2 Bon Average ratng: 3,5/5 8832 reviews

LocoRoco 2 - Sony PSP. $19.99 on Amazon. Takes place where the first game left off, with the Moja sent running back to their own planet in defeat. However, Bonmucho, the Moja's leader refused to. LocoRoco 2 Remastered certainly gets the job done and while it is shorter than the original, there’s a ton of side content present. Its charming, minimalist detail looks great on the whole and runs.

(Redirected from LocoRoco Cocoreccho)
LocoRoco Cocoreccho
Developer(s)SCE Japan Studio
Publisher(s)Sony Computer Entertainment
Designer(s)Tsutomo Kouno
Platform(s)PlayStation 3
ReleaseSeptember 20, 2007

LocoRoco Cocoreccho (or Oideyo LocoRoco!! BuuBuu Cocoreccho! (おいでよロコロコ!! BuuBuu Cocoreccho!) in Japan) is a platformervideo game developed and published by Sony Computer Entertainment. The game released for PlayStation 3 via the PlayStation Network in September 2007.[1] Described as an 'interactive screensaver',[2]LocoRoco Cocoreccho! features an autonomous two-dimensional environment in which the world and characters play even without input from the player.[3]


In the game, players control a butterfly (the 'Cocoreccho' of the title) to gather LocoRoco that are dispersed throughout a level and direct them to a goal in a large enough group to pass through.[2] The Cocoreccho is maneuvered with the left analog stick and can call LocoRoco using . This is depicted as a ring of light emanating from the Cocoreccho, which prompts LocoRoco to move toward the Cocoreccho. Players can also use the Cocoreccho to tilt and jolt various characters and objects within the environment by positioning the Cocoreccho on the intended target and tilting or shaking the controller.[4] Along the route there are three types of minigames. In each mini game it is possible to increase the number of LocoRoco[2] by up to 15 by achieving a high score.


  1. ^(in Japanese)おいでよロコロコ!! BuuBuu Cocoreccho!
  2. ^ abc'Three Speech » LocoRoco Is Coming To The PS3'. Archived from the original on 2007-11-19. Retrieved 2007-09-05.
  3. ^IGN: PlayStation Premiere: Loco Roco PS3 Official
  4. ^MTV Multiplayer » Mixed Motions — How “LocoRoco” On PS3 Takes Unexpected Twists

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=LocoRoco_Cocoreccho!&oldid=945976699'

.: June 23, 2006.: July 13, 2006.: September 5, 2006,Mode(s)LocoRoco ( ロコロコ) is a developed by and published by, which was released worldwide in 2006 for the (PSP). The game was developed by, striving to create a game that was different from other titles being released for the PSP at the time. After demonstrating a prototype of the core gameplay to his management, Kouno was able to complete development over a course of one and a half years. In LocoRoco, the player must tilt the environment by using the shoulder buttons on the PSP in order to maneuver the LocoRoco, multi-colored -like characters, through each level, being aided by other odd residents while avoiding hazards and the deadly Moja Troop, to reach an end goal.Along the way, the LocoRoco can grow in size by eating special berries, and then can be split and rejoined to pass the LocoRoco through narrow spaces.

The game's bright and colorful visuals and dynamic music soundtrack were hallmarks of the game, earning it several awards from the gaming press in 2006. While the game did not sell high volumes, its success led to the development of four other LocoRoco titles – two sequels for the PSP (PlayStation Portable)/PSP Go, a spin-off for the and a mobile version (called LocoRoco Mobile and LocoRoco Hi, depending on the market) for cellular (mobile) telephones.A remastered version of the game was released in 2017 for the. Contents.Plot Living peacefully on a faraway planet, the LocoRoco and their friends, the Mui Mui, help grow vegetation and look after nature, making the planet a pleasant place to be, playing and singing the days away. When the Moja Troop comes to the planet to take it over, the LocoRoco do not know how to fight against these invaders from outer space. As such, the player assumes the role of 'the planet' that is capable of guiding the LocoRoco around to defeat the Moja Troop and rescue the remaining LocoRoco, returning the planet to its peaceful ways. Gameplay. Tsutomu Kouno's original sketch for Loco Roco, drawn on a, led to his idea of 'rotating the landscape' as a key game mechanic.LocoRoco was envisioned by Tsutomu Kouno, who had previously work on development of.

While on a train during the second quarter of 2004, Kouno had used a to sketch a game that would involve multiple similar characters that would not be in direct control of the player. He realized the planet-tilting aspect after seeing how rotating the phone with the sketch around would lead to a compelling game. At that time, the was nearing release, and Kouno felt the unit's shoulder buttons would be appropriate for the tilting controls. Kouno also opted to develop for the PSP to break the mold of other, more complicated sequels from games that were being developed for the unit and instead create something that 'really seemed at home on the PSP'.

Kouno also wanted 'every aspect of the game. to be unique', and led to his choices for graphics and music in the game.Three concepts were part of Kouno's vision for the game, 'easy to play, fun and to have dramatic visuals'. Kouno sought not only to make the game accessible to younger players, but also to a wider, international audience. While his team experimented with different control schemes for the game, they recognized that the simple tilting controls would be easily learned by children as well as those outside Japan. This approach also led to the use of a new 'language' for the music, instead of relying on Japanese works which would not be understood by the international audience.

However, despite the simple controls, Kouno noted they included deep gameplay around those that would require players to master to gain all the collectibles in the game.Kouno opted to keep the game in instead of the more popular to maintain the simplicity of the game. The Loco Roco team had experimented with different designs for the characters and world, including, papercraft, and detailed textures, but settled on the resulting patterns not only to convey a 'bright, cheerful' world, but as well as to keep budget costs down, no longer having a need to seek artists for textures.

Kouno drew upon his interest in the natural world to design the other characters in the game; for example, one character was based on the appearance of his pet tropical fish. Kouno found that using 2D graphics allowed him to constantly present the faces of the LocoRoco and other beings within the game, and used that to convey a constant sense of emotion from all the characters. Was used to construct the levels and place hazards and obstacles. The graphics themselves were based on using and animating, a feature of the PSP's software capabilities.Kouno had attempted to present the idea at pitch meetings twice in the early part of 2005 but was turned away. While management was able to understand the mechanic of tilting the world, they could not understand Kouno's vision of applying to the LocoRoco or other creatures in the game. On the second rejection, the management staff suggested that Kouno return with something more concrete to explain his ideas.

Kouno spent one month with a four-person team to create a simple pre-prototype version of the game that demonstrated the rolling gameplay aspect. The pre-prototype version was well received, and Kouno was given further resources to develop the full game. A complete prototype was created by an eight-person team over three months to establish the rest of the game's core mechanics, including the joining and splitting of the Loco Roco and the dynamic music.

The remainder of the game was completed in the following 11 months by the full 16-person staff at. Soundtrack.

LocoRoco's soundtrack uses a fictional language created by Kouno to appeal to an international audience.Problems playing this file? See.The soundtrack for Loco Roco is based on a fictional language created by Kouno to avoid alienating foreign players by using Japanese music. Kouno created the language by compiling a list of interesting words in, then altering the words slightly to make them sound cool in Japanese as to mask their origins.

Kouno then sent the lyrics along with some of his preferred, and music to the composers, and Kemmei Adachi, to complete the soundtrack. Kouno requested that the composers use as little electronic-sounding instruments as possible to give the music a feeling of 'live sound'.

The team ultimately created about 60 songs to be used in the game. While the soundtrack had many different themes, Kouno felt that the fictional LocoRoco language helped to unify the songs across the game.The LocoRoco Original Soundtrack: LocoRoco No Uta was published by and released in October 2006 in Japan. The album contains 42 tracks from the game. Versions Demos Following the release of Firmware 2.7 on April 25, 2006, a downloadable of LocoRoco was released on the game's Japanese website and was the first Sony-sanctioned user-downloadable game for the PSP. A demo localized for western countries was released in June 2006, shortly before the game's full European release. It includes one level that will take the player around 5–15 minutes to complete, depending on the number of secret areas the player encounters.

A special Halloween-themed demo was released for download on October 26, 2006, It featured some exclusive graphics and objects, like Jack-o-lanterns, spirits, and more. Few puzzles were implemented. A Christmas-themed demo was released for download on December 11, 2006. It featured some exclusive graphics like Santa's sleigh and more.

A unique LocoRoco song is implemented.Mobile version A mobile version of LocoRoco, LocoRoco Mobile, was created for distribution via, a wireless service in Japan in 2007. The mobile game has since been released in western countries by, however it has been renamed LocoRoco Hi. Reception ReceptionAggregate scoresAggregatorScore85%83/100Review scoresPublicationScoreB+9/1034/407.7/109.0/10LocoRoco has received mostly positive reviews from critics. The game was consistently praised for its bright and bold graphics. Charles Herold of the compared the graphics to, calling them 'simple' and 'pretty' while Sam Kennedy of considered it akin to 'playing out an adorable cartoon'. The unique environments of each level were also credited to help the game's charm, with Kristan Reed of believing that the game presents a 'look and feel unlike anything we've seen before' and that shows 'a truly brilliant realisation of how to take 2D gaming into uncharted territory.'

The music of the game was considered to be 'quirky and catchy', with Will Tuttle of saying that 'there's a good chance that you'll be humming some of the tunes all day'. The game, at times, was compared to a 'slow-motion version of ' with the player controlling the LocoRoco as they move up and down hills and through loop-de-loops in the level. This gameplay allows the game to be easily accessible to players, with 's Juan Castro noting that the controls are 'not simplistic so much as it's refreshingly elegant', and Kennedy commenting that while LocoRoco is not perfect, it was 'perfect for the PSP'.

Mega man legacy collection 2 switch. As noted by Neil McGreevy of the, LocoRoco 'is the best game Nintendo never made.' A common complaint for the game reviewers was the repetitive nature of the game, as no new gameplay mechanics are introduced after the player learns to roll and jump, and that the levels are 'far from challenging'. However, these reviewers also commented that the monotonous gameplay is not as significant an issue with a gaming system like the PSP that encourages shorter play sessions. Reviewers also commented on the length of the game, considering it short with only a few extras that would add some additional enjoyment after completing the main game.The game has won two awards at the 2006 for 'Best Children's Game' and 'Best Character', and was nominated for six additional awards, 'Best Audio', 'Best Original Score', 'Best Innovation', 'Artistic Achievement', 'Best Gameplay' and 'Best Casual and Social Game'.

LocoRoco also won two awards at the 10th Annual Awards for 'Children's Game of the Year' and 'Outstanding Achievement in Original Music Competition', in addition to being nominated for 'Outstanding Innovation' and 'Handheld Game of the Year'. The named LocoRoco its handheld game of the year for 2006.Prior to its release in North America, 1UP blogger Alejandro Quan-Madrid equated the Moja characters in LocoRoco to, and citing the game as an example of ' that needs calling out'. Quan-Madrid and 1UP reporter Jemery Parish noted that the Japanese culture does not have the same racial population as western countries like the, and as such, blackface or other similar representations of are taken for granted in that country, and usually handles such issues. Quan-Madrid called on Sony to make a simple color change to the Moja, similar to what had done for the character of Oilman in.

Developers for the game, including Kouno, noted that the Moja character design was based on the hairstyle of Keigo Tsuchiya, the game's artist, at the time of development, and did not mean to imply any racist tones. The accusation of racism came days before a similar charge against Sony for for the white-colored PSP, portraying a white woman subjugating a black woman.The Yellow LocoRoco, as seen on the game's cover, has become a mascot for the PSP system.Sales of LocoRoco were not strong in Japan, with just more than 30,000 copies sold the first week, and about 170,000 in total sales for the year. The game was more successful in Europe and North America, prompting Sony to start development of additional titles.

Sequels is a LocoRoco program for the, released in September 2007 as a downloadable title through the. It is described by Sony as an 'interactive screensaver,' rather than a game. Instead of tilting the world, the game instead puts the player in control of a butterfly that will draw LocoRoco to it, guiding them to sleeping LocoRoco to wake them up and collect enough LocoRoco to progress to other parts of the single stage., a sequel to the original LocoRoco, was officially announced at the 2008 though, Sony's worldwide studios chief, revealed the game to be in development during an interview at the 2007. The game was released worldwide between late 2008 and early 2009.A third PSP LocoRoco game, is a -themed spin-off title which features an enhanced bounce skill called 'Boing!'

Scoundrels of Skullport adds new content for Lords of Waterdeep. It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport. Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards. Owners of Lords of Waterdeep can use one or both of these new. Undermountain, and expansion for Lords of Waterdeep, gives players new Dungeons & Dragons challenges in an exciting new setting beneath the city of Waterdeep. Test your skills with new Lord, Quest and Intrigue cards, against an expanded city with new buildings and agents. This is the expansion for Lords of Watedeepr Lords of Waterdeep: A Dungeons & Dragons Board Game and is NOT a stand alone game. This expansion is actually two separate expansions (Skullport and Undermountain) boxed into one. It adds in a 6th player option for the core by adding in the Gray Hands faction (with all necessary wooden pieces) as well as additional wooden pieces for the other 5. Lords of waterdeep expansion pack Scoundrels of Skullport is now available for purchase for Lords of Waterdeep! This expansion brings with it Corruption, a new resource module that has both benefits and disadvantages to it for players. This expansion also includes the Rapid Expansion Promo Card which allows you to obtain more buildings to add to your collection during your turn. Scoundrels of Skullport adds brand new content for the award-winning, bestselling board game, Lords of Waterdeep.It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport. Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue and Quest cards.

The game was digitally released on October 29, 2009 for North American and European areas, and on November 1, 2009 in Japan for the launch of the.There are also LocoRoco costumes for.References. Boyes, Emma (2007-01-26).

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