. Various dedicated consolesRelease29 November 1972Mode(s)Single-player, multiplayerUprightDiscreteSoundMonaural (mono)DisplayHorizontal orientation, black-and-white raster display, standard resolutionPong is a sports game featuring simple two-dimensional graphics, manufactured by and originally released in 1972. It was one of the earliest and created by as a training exercise assigned to him by Atari co-founder.
Bushnell based the game's concept on an electronic ping-pong game included in the, the first. In response, Magnavox later sued Atari for patent infringement.
Bushnell and Atari co-founder were surprised by the quality of Alcorn's work and decided to manufacture the game.Pong was the first commercially successful video game, and it helped to establish the along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from Pong's original format to varying degrees, and this, in turn, led Atari to encourage its staff to move beyond Pong, as well and to produce more innovative games themselves.Atari has released several sequels to Pong that built upon the original's gameplay by adding new features. During the 1975 Christmas season, Atari released a home version of Pong exclusively through retail stores. The home version was also a commercial success and led to numerous clones.
Pong Game Welcome to PongGame.org, In this site, you can find many free versions of the game, one of the first video games ever created. In the game below, use the mouse or keyboard K and M keys to control the paddle, the first player to get 10 points will win the game. Game for rent is a sports game that simulates Ping-Pong game or table tennis. Atari Pong Classic Arcade Game for rent is a fun and challenging game. Arcade Party Rental rents out amusement games and arcades year round for.
The game has been remade on numerous home and portable platforms following its release. Pong is part of the permanent collection of the in Washington, D.C., due to its cultural impact.
The two paddles return the ball back and forth. The score is kept by the numbers at the top of the screen.Pong is a that simulates. The player controls an in-game paddle by moving it vertically across the left or right side of the screen. They can compete against another player controlling a second paddle on the opposing side. Players use the paddles to hit a ball back and forth. The goal is for each player to reach eleven points before the opponent; points are earned when one fails to return the ball to the other.
Development and history. Atari engineer designed and built Pong as a training exercise.Pong was the first game developed. After producing, Bushnell decided to form a company to produce more games by licensing ideas to other companies.
The first contract was with for a driving game. Soon after the founding, Bushnell hired because of his experience with electrical engineering and computer science; Bushnell and Dabney also had previously worked with him at. Prior to working at Atari, Alcorn had no experience with video games.
To acclimate Alcorn to creating games, Bushnell gave him a project secretly meant to be a warm-up exercise. Bushnell told Alcorn that he had a contract with for a product, and asked Alcorn to create a simple game with one moving spot, two paddles, and digits for score keeping. In 2011, Bushnell stated that the game was inspired by previous versions of electronic tennis he had played before; Bushnell played a version on a computer in 1964 while attending college. However, Alcorn has claimed it was in direct response to Bushnell's viewing of the Magnavox Odyssey's Tennis game.
In May 1972, Bushnell had visited the Profit Caravan in where he played the demonstration, specifically the table tennis game. Though he thought the game lacked quality, seeing it prompted Bushnell to assign the project to Alcorn.Alcorn first examined Bushnell's schematics for Computer Space, but found them to be illegible. He went on to create his own designs based on his knowledge of and Bushnell's game. Feeling the basic game was too boring, Alcorn added features to give the game more appeal. He divided the paddle into eight segments to change the ball's angle of return. For example, the center segments return the ball a 90° angle in relation to the paddle, while the outer segments return the ball at smaller angles. He also made the ball accelerate the longer it remained in play; missing the ball reset the speed.
Another feature was that the in-game paddles were unable to reach the top of the screen. This was caused by a simple circuit that had an inherent defect.
Instead of dedicating time to fixing the defect, Alcorn decided it gave the game more difficulty and helped limit the time the game could be played; he imagined two skilled players being able to play forever otherwise.Three months into development, Bushnell told Alcorn he wanted the game to feature realistic sound effects and a roaring crowd. Dabney wanted the game to 'boo' and 'hiss' when a player lost a round. Alcorn had limited space available for the necessary electronics and was unaware of how to create such sounds with. After inspecting the, he discovered that it could generate different tones and used those for the game's sound effects. To construct the prototype, Alcorn purchased a $75 television set from a local store, placed it into a 4-foot (1.2 m) wooden, and soldered the wires into boards to create the necessary circuitry.
The prototype impressed Bushnell and Dabney so much that they felt it could be a profitable product and decided to test its marketability. The Pong prototype that was used in the tavern.In August 1972, Bushnell and Alcorn installed the Pong prototype at a local bar, Andy Capp's Tavern. They selected the bar because of their good working relation with the bar's owner and manager, Bill Gaddis; Atari supplied pinball machines to Gaddis. Bushnell and Alcorn placed the prototype on one of the tables near the other entertainment machines: a jukebox, pinball machines, and Computer Space. The game was well received the first night and its popularity continued to grow over the next one and a half weeks. Bushnell then went on a business trip to Chicago to demonstrate Pong to executives at and; he intended to use Pong to fulfill his contract with Bally, rather than the driving game. A few days later, the prototype began exhibiting technical issues and Gaddis contacted Alcorn to fix it.
Upon inspecting the machine, Alcorn discovered that the problem was the coin mechanism was overflowing with quarters.After hearing about the game's success, Bushnell decided there would be more profit for Atari to manufacture the game rather than license it, but the interest of Bally and Midway had already been piqued. Bushnell decided to inform each of the two groups that the other was uninterested—Bushnell told the Bally executives that the Midway executives did not want it and vice versa—to preserve the relationships for future dealings. Upon hearing Bushnell's comment, the two groups declined his offer. Bushnell had difficulty finding financial backing for Pong; banks viewed it as a variant of pinball, which at the time the general public associated with the Mafia. Atari eventually obtained a from that it used to expand its facilities to house an assembly line. The company announced Pong on 29 November 1972.
Management sought assembly workers at the local unemployment office, but was unable to keep up with demand. The first arcade cabinets produced were assembled very slowly, about ten machines a day, many of which failed quality testing. Atari eventually streamlined the process and began producing the game in greater quantities. By 1973, they began shipping Pong to other countries with the aid of foreign partners. Home version.
Atari's Home Pong console, released through in 1975After the success of Pong, Bushnell pushed his employees to create new products. In 1974, Atari engineer Harold Lee proposed a home version of Pong that would connect to a television: Home Pong. The system began development under the codename Darlene, named after an employee at Atari. Alcorn worked with Lee to develop the designs and prototype and based them on the same digital technology used in their arcade games. The two worked in shifts to save time and money; Lee worked on the design's logic during the day, while Alcorn the designs in the evenings.
After the designs were approved, fellow Atari engineer Bob Brown assisted Alcorn and Lee in building a prototype. The prototype consisted of a device attached to a wooden pedestal containing over a hundred wires, which would eventually be replaced with a designed by Alcorn and Lee; the chip had yet to be tested and built before the prototype was constructed. The chip was finished in the latter half of 1974, and was, at the time, the highest-performing chip used in a.Bushnell and Gene Lipkin, Atari's vice-president of sales, approached toy and electronic retailers to sell Home Pong, but were rejected. Retailers felt the product was too expensive and would not interest consumers. Atari contacted the department after noticing a advertisement in the sporting goods section of its catalog. Atari staff discussed the game with a representative, Tom Quinn, who expressed enthusiasm and offered the company an exclusive deal. Believing they could find more favorable terms elsewhere, Atari's executives declined and continued to pursue toy retailers.
In January 1975, Atari staff set up a Home Pong booth at the American Toy Fair (a ) in, but was unsuccessful in soliciting orders due to high price of the unit.While at the show, they met Quinn again, and, a few days later, set up a meeting with him to obtain a sales order. In order to gain approval from the Sporting Goods department, Quinn suggested Atari demonstrate the game to executives in Chicago. Alcorn and Lipkin traveled to the and, despite a technical complication in connection with an antenna on top of the building which broadcast on the same channel as the game, obtained approval. Bushnell told Quinn he could produce 75,000 units in time for the; however, Quinn requested double the amount. Though Bushnell knew Atari lacked the capacity to manufacture 150,000 units, he agreed. Atari acquired a new factory through funding obtained.
Supervised by Jimm Tubb, the factory fulfilled the Sears order. The first units manufactured were branded with Sears' 'Tele-Games' name. Atari later released a version under its own brand in 1976. Lawsuit from Magnavox.
The, invented by, inspired Pong 's development.The success of Pong attracted the attention of, the inventor of the Magnavox Odyssey, and his employer,. Sanders had an agreement with Magnavox to handle the Odyssey's sublicensing, which included dealing with infringement on its.
However, Magnavox had not pursued legal action against Atari and numerous other companies that released Pong clones. Sanders continued to apply pressure, and in April 1974 Magnavox filed suit against Atari, Allied Leisure,. Magnavox argued that Atari had infringed on Baer's patents and his concept of electronic ping-pong based on detailed records Sanders kept of the Odyssey's design process dating back to 1966.
Other documents included depositions from witnesses and a signed guest book that demonstrated Bushnell had played the Odyssey's table tennis game prior to releasing Pong. In response to claims that he saw the Odyssey, Bushnell later stated that, 'The fact is that I absolutely did see the Odyssey game and I didn't think it was very clever.' After considering his options, Bushnell decided to settle with Magnavox out of court. Bushnell's lawyer felt they could win; however, he estimated legal costs of 1.5 million, which would have exceeded Atari's funds. Magnavox offered Atari an agreement to become a licensee for US$700,000. Other companies producing ' Pong clones'—Atari's competitors—would have to pay royalties. In addition, Magnavox would obtain the rights to Atari products developed over the next year.
Magnavox continued to pursue legal action against the other companies, and proceedings began shortly after Atari's settlement in June 1976. The first case took place at the in Chicago, with Judge John Grady presiding. To avoid Magnavox obtaining rights to its products, Atari decided to delay the release of its products for a year, and withheld information from Magnavox's attorneys during visits to Atari facilities.
Impact and legacy. Dedicated Pong consoles made their way to various countries, like this Russian console named (read as 'Turnir', meaning ').The Pong arcade games manufactured by Atari were a great success. The prototype was well received by Andy Capp's Tavern patrons; people came to the bar solely to play the game. Following its release, Pong consistently earned four times more revenue than other coin-operated machines. Bushnell estimated that the game earned US$35–40 per day, which he described as nothing he'd ever seen before in the coin-operated entertainment industry at the time. The game's earning power resulted in an increase in the number of orders Atari received.
This provided Atari with a steady source of income; the company sold the machines at three times the. By 1973, the company had filled 2,500 orders, and, at the end of 1974, sold more than 8,000 units. The arcade cabinets have since become collector's items with the being the rarest.
Soon after the game's successful testing at Andy Capp's Tavern, other companies began visiting the bar to inspect it. Similar games appeared on the market three months later, produced by companies like Ramtek. Atari could do little against the competitors as they had not initially filed for patents on the technology used in the game. When the company did file for patents, complications delayed the process. As a result, the market consisted primarily of ' Pong clones'; author Steven Kent estimated that Atari had produced less than a third of the machines.
Bushnell referred to the competitors as 'Jackals' because he felt they had an unfair advantage. His solution to competing against them was to produce more innovative games and concepts.Home Pong was an instant success following its limited 1975 release through Sears; around 150,000 units were sold that holiday season. The game became Sears' most successful product at the time, which earned Atari a Sears Quality Excellence Award. Similar to the arcade version, several companies released clones to capitalize on the home console's success, many of which continued to produce new consoles and video games. Magnavox re-released their Odyssey system with simplified hardware and new features, and would later release updated versions. Entered the video game market with their; it features three Pong variants and was also succeeded by newer models.
Nintendo released the in 1977, which plays six variations of electronic tennis. The next year, it was followed by an updated version, the Color TV Game 15, which features fifteen variations. The systems were Nintendo's entry into the home video game market and the first to produce themselves—they had previously licensed the Magnavox Odyssey. The dedicated Pong consoles and the numerous clones have since become varying levels of rare; Atari's Pong consoles are common, while APF Electronics' consoles are moderately rare.
Prices among collectors, however, vary with rarity; the Sears Tele-Games versions are often cheaper than those with the Atari brand.Several publications consider Pong the game that launched the as a lucrative enterprise. Video game author David Ellis sees the game as the cornerstone of the video game industry's success, and called the arcade game 'one of the most historically significant' titles.
Kent attributes the 'arcade phenomenon' to Pong and Atari's games that followed it, and considers the release of the home version the successful beginning of home. Bill Loguidice and Matt Barton of referred to the game's release as the start of a new entertainment medium, and commented that its simple, intuitive gameplay made it a success. In 1996 named it one of the 'Top 100 Games of All Time', recounting that ' Next Generation staff ignored hundreds of thousands of dollars of 32-bit software to play Pong for hours when the Genesis version was released.' Named Pong one of the top ten games for the Atari 2600 in 2013. Many of the companies that produced their own versions of Pong eventually became well known within the industry.
Entered the video game market with clones of Home Pong. The revenue generated from them—each system sold over a million units—helped the company survive a difficult financial time, and spurred them to pursue video games further. After seeing the success of Pong, decided to break into the arcade game market and released its first title, Maze. Its moderate success drove the company to develop more titles.Bushnell felt that Pong was especially significant in its role as a, since it was multiplayer-only and did not require each player to use more than one hand: 'It was very common to have a girl with a quarter in hand pull a guy off a bar stool and say, 'I'd like to play Pong and there's nobody to play.' It was a way you could play games, you were sitting shoulder to shoulder, you could talk, you could laugh, you could challenge each other.
As you became better friends, you could put down your beer and hug. You could put your arm around the person. You could play left-handed if you so desired. In fact, there are a lot of people who have come up to me over the years and said, 'I met my wife playing Pong,' and that's kind of a nice thing to have achieved.' Sequels and remakes.
Tele-Games Pong IV, Sears' version of Pong sequel ( Pong Doubles), was one of the many consoles that flooded the market by 1977.Bushnell felt the best way to compete against imitators was to create better products, leading Atari to produce sequels in the years followings the original's release: Pong Doubles, Super Pong, Ultra Pong, Quadrapong, and Pin-Pong. The sequels feature similar graphics, but include new gameplay elements; for example, Pong Doubles allows four players to compete in pairs, while Quadrapong—also released by as Elimination—has them compete against each other in a four way field. Bushnell also conceptualized a version of Pong to entertain children in a Doctor's office. He initially titled it Snoopy Pong and fashioned the cabinet after 's doghouse with the character on top, but retitled it to and altered Snoopy to a generic dog to avoid legal action. Bushnell later used the game in his chain of restaurants. In 1976, Atari released, a single-player variation of Pong where the object of the game is to remove bricks from a wall by hitting them with a ball. Like Pong, Breakout was followed by that copied the gameplay, such as, and.Atari remade the game on numerous platforms.
In 1977, Pong and several variants of the game were featured in, one of the original release titles for the. Pong has also been included in several Atari compilations on platforms including the,. Through an agreement with Atari, developed a version of the game. The Atari published includes Pong as an extra game which is played during the loading screen. A with and elements was reportedly in development by for the in September 1995 under the title Pong 2000, as part of their series of arcade game updates for the system and was set to have an original storyline for it, but it was never released.
In 1999, the game was for home computers and the with. In 2012, Atari celebrated the 40th anniversary of Pong by releasing Pong World. In popular culture The game is featured in episodes of television series including,. In 2006, an commercial featured in a tennis match against the white, in-game paddle.
Other video games have also referenced and parodied Pong; for example for the and for the. The concert event has performed audio from Pong as part of a special retro 'Classic Arcade Medley'.
's song 'Whatever Happened to Pong?' On the album references the game's elements.Dutch design studio Buro Vormkrijgers created a Pong-themed clock as a fun project within their offices. After the studio decided to manufacture it for retail, Atari took legal action in February 2006. The two companies eventually reached an agreement in which Buro Vormkrijgers could produce a limited number under license.
In 1999, French artist created an installation titled 'Atari Light', in which two people use handheld gaming devices to play Pong on an illuminated ceiling. The work was shown at the in 2001, and the in 2007. The game was included in the 's 2002 meant to showcase the various aspects of video game history, development, and culture.
See also. Retrieved 22 October 2008. ^ Sellers, John (August 2001). Arcade Fever: The Fan's Guide to The Golden Age of Video Games. Pp. 16–17.
^ Kent, Steven (2001). 'And Then There Was Pong'. Ultimate History of Video Games. Pp. 40–43. ^ Ellis, David (2004).
'A Brief History of Video Games'. Pp. ^ Kent, Steven (2001).
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Three Rivers Press. Pp. 38–39. Kent, Steven (2001). 'Father of the Industry'. Ultimate History of Video Games.
Three Rivers Press. Pp. 34–35. ^ Shea, Cam (10 March 2008). From the original on 27 July 2017. Retrieved 13 October 2008.
^ Rapp, David (29 November 2006). Archived from on 17 May 2008. Retrieved 25 October 2008. ^ Helgeson, Matt (March 2011). 'The Father of the Game Industry Returns to Atari'.
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Baby boomer is a term used to describe a person who was born between 1946 and 1964. The baby boomer generation makes up a substantial portion of the world's population, especially in developed nations. It represents nearly 20% of the American public. Baby boomer years. By 1960, suburban baby boomers and their parents comprised one-third of the population of the United States. The Baby Boom & The “Feminine Mystique” The suburban baby boom had a particularly. Baby boomers (also known as boomers) are the demographic cohort following the Silent Generation and preceding Generation X. The Baby Boom generation is most often defined as those individuals born between 1946 and 1964. Definition of baby boomer.: a person born during a period of time in which there is a marked rise in a population's birthrate: a person born during a baby boom especially: a person born in the U.S. Following the end of World War II (usually considered to be in the years from 1946 to 1964) The viewer is older.
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Three Rivers Press. P. 74. ^ Kent, Steven (2001). 'Could You Repeat That Two More Times?' Ultimate History of Video Games. Three Rivers Press. Pp. 80–83.
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The Story of Computer Games (video). Kent, Steven (2001).
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(Singer) (23 May 1994). Album: Song: Whatever Happened to Pong?.
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Retrieved 5 March 2017. Boyes, Emma (9 October 2006). From the original on 23 March 2014. Retrieved 9 May 2008.Further reading.
Cohen, Scott (1984). McGraw-Hill. Herman, Leonard (1997). Rolenta Press. Kline, Stephen; Dyer-Witheford, Nick; De Peuter, Greig (2003). Digital Play: The interaction of Technology, Culture and Marketing. McGill-Queen's Press.
Lowood, H. 'Videogames in Computer Space: The Complex History of Pong'. Pp. 5–19.External links Wikimedia Commons has media related to., comprehensive site about Pong and its origins. 13 February 2006 at the. An in-depth look at Atari and its history.
at.Rating:7.4/10 -209575 votes
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Pac-xon is a retro type of arcade game. The objective of the game is to fill at least 75% of the empty space with the blue tiles before one of the ghosts catches you. As soon as the necessary percentage of the space is filled, you proceed to the next level. However, this is not as easy as it may seem. The ghosts won't leave you alone; they will follow you wherever you go. If a ghost catches you – you lose one life.
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Online Star Ball Game is a space arkanoid / brick buster game for kids and teens. The objective of the game is to complete all levels and get the highest score possible. Your aim is to destroy all bricks by hitting them with a ball or shooting at them. Once you have destroyed all bricks on the current level, you immediately proceed to the next one. Don’t let the ball drop out of the play area, as this will mean you lose a life. In order to make your task easier, you can pick up various power-ups.
Be careful, as not all of these power-ups have a good effect. Some power-ups will add extra obstacles and some have both good and bad sides. Your remaining lives and score are shown at the top of the game screen. Do not move your mouse indicator outside of the game screen area, as then you will not be able to control the paddle.
Classic Tetris Game Put the falling parts in such an order that they fit together, with the least amount of spaces. As soon as you have any horizontal row, that row will disappear and be counted. To move left or right use the left and right arrow keys. To rotate a figure use the 'up' arrow key. To make the figure fall down faster, press the 'down' arrow. A good way of keeping control over the game is to put matching pieces in such an order, that the next available figure will fit in the gap made.
Try to keep everything from building up all the way up to the top. If you reach the top, the game is over. There is one 'helper' piece - a small square which flashes. Use it wisely, as it can clean up one whole vertical row. If you have spaces buried underneath somewhere, you can drop the flashing square there. In the right top corner you can see what the next piece will be, and plan how to align the current piece to better fit the next piece.
If this Flash-based game no longer works on IE11 on your PC / MAC, try playing on Chrome or Firefox browser.
Play a classic, straight-forward version of Tetris - the iconic block building puzzle! Blue Tetris is a refreshingly-simple variant of the original, classic block construction-based brain teaser game for kids, teens and adults where you must maneuver descending blocks into solid horizontal rows that are eliminated from the game screen. There are no fancy power-ups or tricks here - just good old Tetris play at its best!
Reasons to play this awesome 2D puzzler: First released in 1984, Tetris-based games still provide players with a very unique challenge that combines focus, hand-eye coordination, reaction skills, analytical thinking, problem-solving, creative engineering, and pressure!
Strategy to win: Always remember the core principle of the game – to eliminate full horizontal rows of blocks. Players often get bogged down with ‘waiting’ for an advantageous block to appear – avoid this situation! Use the time it takes for blocks to descend to your advantage, and carefully pick out the best possible place for each block to go in order to advance your score. Remember, you can also view the NEXT up block, so keep that in mind too!
Get ready for a proper platform adventure! Redball 3 is a fun and addicting arcade-style skill game where you have to guide a cute little character called Red Ball through a series of classic platform-style levels. Red Ball’s beloved friend, Pink Ball, has been snatched away by the nasty Black Ball, and it’s up to you to help to him get her back! Navigate Red Ball through increasingly difficult levels where he has to vault over ravines, avoid enemies and jump over spikes and other obstacles. Collect stars and other power-ups to increase Red Ball’s chances of success.
This cute little guy is pretty tricky to control, so you’ll need nifty fingers and a steady hand. This isn’t just your average jumping / platform game either; you’ll need to exercise some strategic thinking. You have to carefully place boxes to activate levers, and also time your jumps and movements to perfection. Can you help Red Ball save his girlfriend, Pink Ball, and save the day? Catch the bad guy, Black Ball, before he escapes! The hunt is on!
A classic, arcade-style, space invaders game for mobile phone, tablet, desktop or laptop. Take a trip to back in space to the 1980s in Alien Invasion, and enjoy an awesome retro gaming experience where you simply must shoot down as many alien spacecraft as you can – while avoiding any return fire.
There are no fancy power-ups, special moves or multiple characters here – just simple yet challenging, hand-eye coordination and reaction-based gaming! Utilize fast keyboard control or screen tapping, and survive for as long as possible in a high-intensity space battlefield! It doesn't get much more authentic than this!
Become immersed in the highly-addictive PC and mobile phenomenon that is Color Switch – an intense, ‘one-level’ tapping, gravity and timing-based, ball control game and visual challenge for kids, teens, adults and seniors! (This online version should work on most PC browsers and Android mobile phone or tablet devices.) Here, you must keep an ascending little dot (ball) under control by guiding it as far as possible through rotating, multi-colored obstacles. The catch is that your gravity-affected ball can only pass through an obstacle when it matches the color of the obstacle's panel – so you must time your movements very carefully! The ball also changes color in between each obstacle, so there is no opportunity to relax, and you must keep alert to the changing game environment at all times!
Reasons to play: Color Switch is a fun, immersive and highly-stimulating reaction skills game offering a wacky twist on the hugely popular Flappy Bird concept. Color Switch provides an awesome test and exercise of your concentration levels, hand-eye coordination, patience, timing and reflex speed as you are constantly keeping the ball on the move with swift screen tapping or mouse clicking actions. Great determination and a willingness for trial and error are also key required skills as you strive to beat your own best score with each new attempt!
Flashman is a fun and fast-paced game where you need to gobble up all the yellow dots to progress to the next level. There are also white flashing dots that you can eat. These white flashing dots double your speed and cause the floating colored creatures known as Ghosts (your dangerous little opponents) to turn blue and make them edible.
When this happens, it is your turn to quickly gobble up as many ghosts as you can so you can reduce their numbers. This special power only lasts for a short time. When your little opponents are not blue, you must avoid them at all costs. Try not to get trapped in a corner because those are clever little creatures. They can attack you from both sides. Be quick! Good luck Flashman!
Play Purp, a new game for kids and teens. The idea is simple, but this addicting game is by no means easy. With additional improvements and tricks, Purp uses a completely different approach to the classic game idea by converting it from a static playing area into an ever-forward moving track. This makes the game much more challenging, and players require more quick thinking and reaction skills. You play as a purple little Purp where your aim is to collect as many purple dots (munchies) as you can.
The maze is always moving forward, and you have to choose the right path to travel to collect as many points and keep pace with the moving maze. There is no time to stop while you eat all of the dots. If you can't make it along at the speed of the moving maze, you will be brought back to start all over again. Avoid the Beasties who are out to munch you up! If they catch you, you will lose and have to start again. Avoid dead ends or you may end up trapped in a corner with no way out. Your remaining lives and score are indicated in the right side upper corner of the game screen.
Dracula's Castle offers you a new take in this addicting, maze adventure game where the quest is to collect all of the items needed in Dracula's Castle in the different levels to defeat Dracula and save the Girl. There are various obstacles along your way that you need to overcome and avoid including the bats and ghosts who are waiting to get you. There are certain items to be collected in order to defeat Dracula, as well as keys to unlock the levels. Collect carefully! Beware of the bats and ghosts!
Free Tetris Game Online - Oggy Mania: Put the falling parts in such an order that similar color balls touch each other. As soon as four balls of the same color touch each other in any direction they'll disappear. To move left or right use the left and right arrow keys. To rotate a figure use the 'up' arrow key. To make the figure fall down faster press the 'down' arrow.
You gain points every time a group of balls disappear or by crushing the cockroaches with the balls. You need to get rid of (crush) them because they will constantly bother you. Marky changes the color of the balls. Deedee swallows them up and spits them out. You cannot destroy them unless you make them go to the bottom of your screen. Joey uses dynamite to mess up your patterns. So hurry up and crush them as soon as possible.
If this Flash-based game no longer works on IE11 on your PC / MAC, try playing on Chrome or Firefox browser.
Play Phit, a Blokus/Tetris-style game: is great for kids and those who never played Tetris before. It allows you to develop logical thinking and helps you to understand how to fit all the pieces located at the top and make them fir into the yellow marked area.
Play a classic-style, multi-level, maze arcade game of 256 levels, and enjoy an intense trip into 1980's gaming folklore! Retro Adventure is a challenging, fast-paced, reactions-based game. Featuring iconic gameplay, you must race around a confined play area, gobbling up all of the pellets on the game screen while avoiding the multi-colored Ghosts who hunt in pursuit of your yellow character. Turn the tables on the ghosts by collecting larger pellets, and score as high as possible by munching on de-activated Ghosts and other fruit power-ups!
Skills required: This high-intensity action game requires sharp reflexes, swift and tactful keyboard control, good hand-eye coordination and anticipation skills, and great reserves of stamina! Decision making skills also come into play as you ponder when to gobble the larger pellets to send the Ghosts running scared. Don't become over confident however! – This is a legendary arcade game where the baddies can get on top very quickly!
Help Batman to save the world from an accelerated global warming weapon by using his celebrated brand of hand-to-hand combat, acrobatic flying skills, and sheer courage in the face of Gotham's bad guys! Batman: In The Heat of the Night is a fun, platform-based superhero adventure & fighting game where you must guide the Caped Crusader through a series of baddie-filled platform levels, with the eventual goal of stopping space pirate Kanjar Ro from literally cooking the Earth with his ‘Thermotron’ weapon! Ooch!
This action-packed, keyboard-controlled game is based on the iconic animated cartoon ‘Brave and the Bold’ version of Batman, and requires fast reactions as well as good observation skills to succeed. As one of the world’s best martial artists, Batman is well-capable of handling the goons sent out to fight him, but you still need to use good strategic battle tactics in order to make sure you don't get overrun. So, it's time to step out into the dark night, and save the world! Thanks