A mysterious young woman, born with the gift of magic, and enslaved by the Gestahlian Empire. DescriptionTerra Branford, known as Tina in the Japanese version, is a playable character in. Her unique abilities make her a key player in the war between the and the rebel factions. Her name in menus before the player names her is??????, and her 'name' in dialogue is Girl.Terra is used by the Gestahlian Empire, who exploit her abilities via a controlled. After she is freed, the attempt to recruit her to fight the empire.
While she has no love for the empire, Terra is apprehensive about joining the Returners, as she is confused by and afraid of her powers, while unsure of what is the right cause to fight for. She longs to learn what love is, but throughout the adventure learns more about herself, comes into her own, and becomes more focused and determined.Terra is one of two characters in Final Fantasy VI with the innate ability to use without, her spells having a general theme of and offensive.
Her ability temporarily heightens her and amplifies her damage. She can equip most and, including mage and, making her a versatile character.has stated that Final Fantasy VI has no official, as the developers aimed to give the entire cast equal development and status without anyone standing above the rest. However, Terra is commonly used as Final Fantasy VI's representative character, first appearing in such a capacity in and continuing into other crossover titles. She could be considered the first female main character in a main series title.
Contents Profile AppearanceArtwork by Yoshitaka Amano.Terra is an eighteen-year-old woman with mint green hair, a red dress with a purple sash around her waist, red boots, red wristbands and purple shoulder-pads (depicted as a purple cape in her portrait for the mobile/Steam rerelease). Terra's baby sprite briefly depicts her with blonde hair and in her concept artwork, Terra is blonde with a sleeveless red dress with floral patterns, flowered white tights, two long red gloves, red boots and a purple-pink cloak with the same flowered design as her tights.In the series she sports both hair colors; in 'normal' mode she is blonde and in 'alternate' mode her hair is green.
Her hair is always tied into a ponytail and sometimes depicted as curly. In Terra's form her hair is long and wild, and her body and hair are vivid lavender. This remains true across all depictions.Terra has been portrayed with varying eye colors. In the FMVs added to the version, she has emerald green eyes ( ). In Dissidia Final Fantasy her eyes are blue ( ) or violet ( ).
When in Trance, her eyes are yellow.Terra is one of the few Final Fantasy characters who have a non-human parent, along with,. Terra is the second half-human protagonist in the series, the first being the half- in.PersonalityTerra wants to know what love is.At first Terra is confused, fearful. She is suspicious of anyone who wants access to her powers and not fully knowing what those powers are adds to her wariness. The few memories she has are disturbing and she is upset by reminders of the way her power was used.
This allows her to sympathize with, another former Imperial. As she learns more about herself, Terra becomes assertive and determined and adds her opinions to the discourse or spurs the party onward.
She shows an affinity for children.Once she learns her true past and comes to control her powers, she turns her introspection to her humanity, a question that had troubled her from the start. She worries she cannot feel love and asks others about their emotions to try and figure it out. This question becomes so overwhelming she briefly loses her ability to fight, but in the end, Terra is courageous and resolves to fight and use her special abilities to make the world a better place.Story. Terra burns under Kefka's control.Terra was born in the to an esper father, and a mother,. Two years later the Gestahlian Empire raided the land and abducted Maduin. Madeline tried to keep Emperor away from her daughter, but he struck her down.
Intrigued by the prospect of a half-esper, Gestahl took Terra to the Empire and had her raised as a living weapon. The exact details of her upbringing are unknown, but was acquainted with her and she developed a fondness for.
Celes claims to have known her. Due to her innate magical ability, Terra was given the title of Magitek Elite.The Imperial general took an interest in her and placed a slave crown on her, forcing her to obey his orders directly. Among them was to annihilate fifty of the Empire's soldiers to gauge the extent of her powers and the slave crown's effectiveness.
At some point after this Terra participated—alongside Kefka, Celes, and Leo—in Gestahl's declaration of war speech, although she did not salute Gestahl due to not being motioned to do so. Terra with the Slave Crown in an FMV in the release.Terra is assigned on a mission to accompanied by two Imperial troopers, to retrieve the recently discovered frozen esper, from the. The trio reaches the esper, but it kills Biggs and Wedge, and resonates with Terra, knocking her unconscious.She is rescued by, a resident of Narshe, who removes the slave crown and nurses her back to health. Though Terra suffers from amnesia, she is able to give her first name. The local police want to capture her thanks to her part in the town's assault. Arvis helps Terra escape, but the guards catch up to her in the mines. An agent of the Returners, rescues her, along with, and Locke takes Terra to, where he promises to stay and help her until her memory returns.Terra meets with and wonders if he's only interested in her for her special abilities.
Kefka arrives to reclaim her, but Edgar feigns she is not there. Terra worries over being an Imperial soldier and the prospect of choosing a side, and when Kefka returns and tries to burn down, Terra, Locke, and Edgar escape on while the castle submerges under the.Edgar and Locke discuss about Terra's ability to use magics.Terra uses in battle, shocking her companions. She worries she might not be human, and though the others try to reassure her, the idea troubles her. They head for the by passing through the where Terra meets Edgar's twin brother,.The party meets with the leader of the Returners, who tries to convince Terra to join their cause. He does not want to force her, because, as Edgar said, it would make them 'no different from the Empire'. He tells her she may represent the Returners' last hope, and it is clear their interest in her centers around her wielding of magic. Terra is reluctant to be used as a weapon and speaks to the others in the Returner hideout to learn more about them.Terra agrees to help the Returners and Banon proposes taking Terra back to Narshe to speak to the frozen esper and convince it to help the Returners to counter the Empire's use of magic.
The hideout is discovered by the Empire and the others flee down the while Locke heads for to stall the Empire's advance. Banon, Edgar, Sabin and Terra are attacked by, an octopus inhabitant of the Lethe River, who latches onto Terra's leg and while Edgar pulls her away, Sabin fights it off with a. He is thrown from the raft, and Terra, Edgar, and Banon reach Narshe without him. The three trek through the mines to meet up with Arvis after the local police reject both Terra and the Returners.Terra asks Celes about love.Once Sabin arrives in Narshe with and, and Locke returns with Celes, the Returners prepare to defend the esper with their boosted numbers.
Celes is a former Imperial soldier who can use magic due to having been infused with it artificially as a child, and Terra asks her if she feels love but Celes takes it for mockery. The commences with Kefka leading the Imperial forces while Banon directs the defense, and they repel the Empire. The group visits Valigarmanda who resonates with Terra transforming her into an esper. She flies off. A search party is set up to look for her and they track her down in where she is found atop the tallest building.
She is being cared for by, an esper who called out to her when he sensed her. He explains she is frightened as she does not understand or control her power and must meet with her father to recover. Celes agrees to lead a party to infiltrate and retrieve Maduin, with Locke accompanying her.Locke returns with Maduin, now a magicite shard, and brings him to Terra. She regains her memory and becomes able to control her transformation. With the understanding of her origins and powers, Terra gains confidence and suggests they return to Narshe. The party formulates a strategy to attack the Empire: have the espers attack from the east, while a coalition of Returners and Narshe guards attack Vector. Terra agrees to be the Returners' envoy to the espers.She leads a team through the to the Esper World where she is ambushed by Kefka, but opens the gate to an army of emerging espers who attack him.
Terra's group escapes to the, the party's, but the espers are in hot pursuit and attack the ship, which lands near Vector. Once they arrive in Vector they find the city up in flames and Emperor Gestahl appears to have surrendered. He invites the Returners to a banquet during which he proposes peace. He asks Terra to relay a message to the espers hiding out on Crescent Island to the east. Locke agrees to accompany her, and General Leo would act as the Imperial liaison. On the way, Terra asks Leo about love, still worried she would be unable to feel it due to her half-esper nature, but Leo assures her this is not the case.Upon arriving at Crescent Island, Terra, Locke, and (an assassin hired to accompany them) make their way to the remote village of to inquire about espers. The villagers are hostile to strangers, and when they ask an old man named for help, he denies the existence of espers.
Terra, Locke, and Shadow stay at the and during the night with Strago's adoptive granddaughter, stuck inside. Strago asks Terra and Locke to help him rescue her, and they witness Strago's magical abilities.Terra meets the espers inside the caves.Strago reveals the truth of his ancestry and agrees to accompany them to the. Within the they discover the statues of the emanating with magical power. Terra speculates the espers were drawn by it, and that the statues' power connects the human and the esper worlds. The group meets with the espers and their leader,. Terra convinces Yura to set up a conference with General Leo.Back in Thamasa, Yura and Leo begin peace negotiations, but are interrupted by Kefka who reveals this was a set up for him and Gestahl to retrieve more espers to turn into magicite. Kefka kills Yura and the other espers and wounds everyone but Leo, who fights Kefka, but is killed.
About This GameStar Command Galaxies is the ultimate starship simulator. We look forward to hearing your feedback on gameplay, ideas for features, balance and most of all community mods and content when we release our free editor, SCIENCE.”. As you complete your tasks you will earn money, xp and equipment to help you hire new crew members and purchase a larger ship. Become Captain and recruit your crew, build your ship, explore a randomly generated universe and battle alien ships across the galaxy.You start from humble beginnings in your very own shuttle, taking on various missions at starbases located on the galactic map. Continue cleaning the stars of the vermin that inhabit it including zombies and space pirates.With your success comes more challenges.
Kefka collects the remains of various espers and heads to the to collect more. The Warring Triad are restored and the Sealed Gate becomes the. Terra leads the funeral service for Leo and wonders if people only want power.The party flies to the Floating Continent to stop Gestahl and Kefka's plans.
Kefka uses the Warring Triad's power to shield himself and kills Gestahl. Kefka moves the statues out of alignment, the Triad's power is unleashed on the world and tears apart land and sea; although the party attempts to escape on the Blackjack, the airship is torn in two and they are separated, flung to all corners of the world.Terra losing her strength to fight.One year after Kefka, Terra lives in the village of, which is attacked by Kefka's '. The adults have died and the orphaned children latch onto her and so Terra stays to care for the kids with a new feeling awakening inside of her, making her unable to fight. Celes and Sabin try to convince her to take up arms when they visit, but though she is relieved they are alive, Terra refuses, knowing she would only be a burden.
When the town is attacked by, Terra tries to defend the children but falls.Celes and Sabin drive the monster off and bring her back to town where they take their leave after Terra says she needs more time to figure out what is going on inside her. When they return, Humbaba attacks the town again and upon seeing her friends in danger, Terra joins the battle in her esper form and helps them defeat the monster permanently.
The children are startled by her appearance, but soon recognize her as their 'mama'. Terra realizes what she had been feeling is love for the children and with this epiphany entrusts the care of Mobliz to and joins the party in their battle against Kefka.Terra decides to fight.As the party prepares to invade, Terra's friends worry over her fate as they might have to destroy the Warring Triad, the source of magic, the power that sustains espers. As the party confronts Kefka, even if Terra wasn't recruited into the party, she senses the party calling to her and flies to the tower. In response to Kefka's nihilist rant, Terra says the inevitability of death and destruction do not matter if one has something to live for, and cites 'love' whe.
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